Tim FitzRandolph, creator of Jelly Car, Where’s My Water?, and Pro Gymnast, shares the insights he’s gained over 15 years building video games for companies including Disney and Universal.
17:07:50 From Andrew (he/him) : https://the-collab-lab.codes
17:08:21 From Andrew (he/him) : Love the floppy discs in that pic
17:09:47 From Andrew (he/him) : Jelly Car!!!
17:15:14 From Brittany Lindgren : That is so cool!!!
17:15:24 From Andrew (he/him) : The physics!
17:17:10 From Justin Hager : much more engaging 🙂
17:21:07 From Brittany Lindgren : I got disconnected for a second. Could someone tell me the name of the Nintendo Switch game?
17:21:39 From Andrew (he/him) : Very Very Valet, I think?
17:21:47 From Brittany Lindgren : Thank you!
17:23:49 From Sahil Gupta : interesting to think about market considerations of software development (as opposed to technical stuff)
17:24:58 From Andrew (he/him) : The most valuable developers are the ones that understand what the business is trying to accomplish
17:30:00 From Andrew (he/him) : Obviously
17:30:43 From Sahil Gupta : my kid plays this all the time 🙂
17:30:58 From Andrew (he/him) : Seriously? Cool
17:31:12 From Sahil Gupta : yeah, on her Kindle
17:32:17 From colindavey : Do you control the knee bend as well?
17:32:43 From Justin Hager : sounds like the control is focused on shoulder and hip
17:32:54 From Andrew (he/him) : 3 hours of code, after you’ve spent 20,000 hours building other games
17:33:16 From Ali Lynne Thompson : And countless hours being a gymnast
17:33:25 From colindavey : So four joints? Separation between left and right arms?
17:39:07 From Andrew (he/him) : IK?
17:41:04 From Andrew (he/him) : Ouch.
17:41:42 From colindavey : The twisting takes 3D, no?
17:45:33 From Andrew (he/him) :
17:45:41 From Sahil Gupta : is that legal?
17:45:44 From Brittany Lindgren : Not cool
17:45:48 From Justin Hager : it’s a compliment 😉
17:49:30 From Sahil Gupta : almost sounds like risk involved in making a movie
17:49:48 From Andrew (he/him) : Nice biff
17:50:50 From Justin Hager : excellent 🙂
17:50:53 From Andrew (he/him) : amazing
17:50:58 From Ali Lynne Thompson : wow
17:51:01 From Ali Lynne Thompson : epic
17:51:02 From Ian Scott : Wow, very cool!
17:51:18 From Sahil Gupta : they should win something too
17:51:22 From Brittany Lindgren : and the crowd goes wild!!!!!!
17:51:41 From Justin Hager : i really appreciate discussion of the creative process. thank you!
17:51:58 From Brittany Lindgren : I really enjoyed watching the process.
17:54:25 From Justin Hager : I have zero experience with game dev. What are some of the main technologies used in this?
18:01:05 From Justin Hager : thank you 🙂
18:01:49 From Skyler Shaw (he/him/his) : Thank you Tim, Andrew, and all!
18:01:59 From Andrew (he/him) : :high-five:
18:03:52 From Justin Hager : Thinking about it more doesn’t hurt
18:04:18 From Justin Hager : Increased detail in visualization perhaps
18:04:24 From Sahil Gupta : Are VR games a whole different thing, technically speaking? Or is VR dev pretty similar?
18:04:34 From Andrew (he/him) : Good question!
18:06:01 From Andrew (he/him) : wow
18:07:04 From Sahil Gupta : i’ve felt that sickness
18:07:17 From Ian Scott : Any sage words of advice for people who are just starting out in Unity? Things to keep an eye out for etc?
18:09:46 From Sahil Gupta : super interesting 🙂
18:10:18 From Brittany Lindgren : Thank you so much. It was a lot of fun to hear about your process! Thanks all! See you next time.
18:11:08 From Andrew (he/him) : When I hire, I do have a positive bias towards games programmers
18:11:51 From Sahil Gupta : seems like Minecraft and Roblox are helping with this?
18:11:58 From Andrew (he/him) : Totally!
18:13:34 From Andrew (he/him) : I’ve tried to make my own Tetris, harder than it sounds
18:14:47 From Ian Scott : Thank you for your time! Very much enjoyed the talk!
18:14:49 From Taylor Phillips : This was excellent thank you!
18:14:51 From Justin Hager : This has been great. Thank you y’all. Merry Christmas
18:14:51 From Lily Zhou : Thanks! Really enjoyed it